tropaTropa: a co-op RPG that runs in the browser — open a link and play
A co-op RPG in the browser: nothing to download, a hero takes half a minute to make, and a friend joins your party straight from a link.
Playing together usually means downloading a client, making an account and waiting for a friend on the same platform. Few people finish that on a phone. And ordinary hosting keeps no persistent connections, so a living shared world is supposed to be out of reach there.
Open the link and you are already playing. The account creates itself, a hero takes half a minute, and a friend joins your party from a link — up to eight people. Then an outpost and seven zones from level 1 to 40, a dungeon whose layout is rebuilt every run, an endless tower, a raid for eight and a world boss that wakes on its own and calls everyone online. Five classes with their own abilities, around fifty creatures, loot in six rarities, talents, pets, mounts and titles.
A friend joins from a link
A party of up to eight comes together with one link: no install, no sign-up, no matching platforms. Health bars, shared chat and quick phrases from the first second.
Not a single image
Heroes, creatures, ground, icons and music are drawn and synthesised in code. The game opens instantly, weighs almost nothing and does not heat the phone: quality can be switched by hand, and drops on its own when the frame rate dips.
A living world on ordinary hosting
No persistent connections and no separate daemon: the world tick is computed by whichever request first notices that time has passed. One request per tick carries everything — input, world state, chat and party. Your own movement is computed locally, so the network never gets in the way.
A reason to come back
The Tomb of the First is rebuilt every run, the tower has no final floor, the raid has three phases. Invasions, caravans and the Abyss portal happen by themselves, while daily and weekly tasks, clans and ratings keep it going past level 40.